Christmas Update

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General Updates

Bug Fixes & General Changes

  • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum

  • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2

  • Fixed Ethereal Shift not canceling abilities like Flight

  • Fixed various bugs with Arcane Surge

  • Tick gold increased from 2/1% to 2.5/1.5%

Item Changes

  • T4 items cost reduced from 6200 to 6000 (all T4 items)

  • Increased shield's "no-damage" duration before regeneration from 18s to 30s

  • Increased gold generation tick from 2/1% to 2.5/1.5%

  • Spellslinger Headshots: Cooldown is now on a per-target basis rather than on the item itself (buff / flexibility improvement)

  • Spellslinger Headshots: Spirit Amp per headshot increased from 3% to 4%

Hero Updates

Infernus hero portrait

Infernus

Flame Dash

Flame Dash

Nerfs

  • Flame Dash T3 changed Charge Time increased from 15s to 18s
Mirage hero portrait

Mirage

Fire Scarabs

Fire Scarabs

Nerfs

  • T2 reduced from -10% Bullet Resist to -8%
Vindicta hero portrait

Vindicta

Assassinate

Assassinate

Nerfs

  • Base damage reduced from 120 to 100
  • Bonus damage reduced from 120 to 100
Warden hero portrait

Warden

Bullet Damage

Bullet Damage

Nerfs

  • Growth reduced from 0.94 to 0.9
Last Stand

Last Stand

Nerfs

  • Now does 40% less damage to objectives
Yamato hero portrait

Yamato

Shadow Transformation

Shadow Transformation

Changes

  • Bullet and Spirit Resist reduced from 45% to 40%
  • T3 increased from 15% to 20% Resist

Item Updates

spirit Items

Veil Walker
Veil Walker

Changes

  • Now a T4 item
  • Shields increased from 250 to 300
  • Invisibility and speed duration increased from 5s to 7s
  • Initial fade out time reduced from 1s to the previous 0.25s value

weapon Items

Restorative Shot
Restorative Shot

Nerfs

  • Cooldown increased from 6s to 7s
Spellslinger Headshots
Spellslinger Headshots

Buffs

  • Cooldown is now on a per target basis rather than on the item itself
  • Spirit Amp per headshot increased from 3% to 4%

Bug Fixes

  • Fixed the base Spirit Amp requiring a headshot
Knockdown
Knockdown

Nerfs

  • Stun duration reduced from 0.75s to 0.5s for ground targets
Alchemical Fire
Alchemical Fire

Nerfs

  • Base DPS reduced from 55 to 50