Matchmaking System Rework
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Matchmaking System Rework

General Updates
Matchmaking Rework
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Unified matchmaking pools - normal and ranked combined into one primary mode with no limited hours
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Badges update immediately based on MMR changes, no weekly wait or game count requirements
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Hero MMR system implemented - Each hero has MMR offset from core MMR
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Regional leaderboards added for top 1000 Core MMR and Hero MMR
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Flexible party size queuing with MMR gain adjustments for skill gaps
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High MMR party size limit increased from 2 to 3 for Ascendant 1+
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Match quality weighting system for off-peak games
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Added solo queue preference option (mm_prefer_solo_only)
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Added party lane assignment preferences
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Added lane swap feature during rooftop and zipline phase
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Added rank level up notifications and team average badge display options
General Changes
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Added secondary key binds
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Added build browsing and favoriting in dashboard
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Added souls value display in sandbox mode
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Improved ability tooltip clarity for imbued items
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Enhanced shop UI for imbuing items
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Updated commend toast system with dismissal and return commend options
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Improved Incoming Damage UI in Sandbox mode
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Added Change Hero button in Build Browser
Map Updates
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Moved rooftop neutral camps on Amber Yellow and Sapphire Purple closer to Guardian
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Added truck for climbing into interior bridge area at Port Authority and Jazz Club buildings
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Redesigned Radio Station interior and stair placement
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Modified connection corridor between Inner and Outer lanes
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Updated Armory/Warehouse entrance design
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Relocated side lane teleporters to crawl space under Hard camp
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Interior improvements to Police Station/Garment Building
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Added interior stair connection in Factory/Mansion
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Added fence guard in Garage/Night Club
Audio and Visual Updates
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Added zapper effect to rooftop antennas
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Updated building facades in Amber Blue and Purple lanes
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Improved performance and lighting optimizations
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Added new voice lines and audio content for multiple heroes
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Updated sound effects for various abilities and weapons
Hero Updates

Abrams

Base Stats
Buffs
- Base regen increased from 1 to 1.5

Siphon Life
Buffs
- Range now scales with Spirit Power (0.05)
- Damage scaling with Spirit Power increased from 0.4 to 0.5
Nerfs
- Heal vs Heroes reduced from 100% to 75%
- Heal vs Non-Heroes reduced from 50% to 40%

Infernal Resilience
Nerfs
- Reduced from 14% to 11%
- T3 reduced from 7% to 5.5%

Seismic Impact
Changes
- Drag down collision improved a bit

Bebop

Exploding Uppercut
Buffs
- T2 bonus now applies to melee damage too

Hook
Changes
- Can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)

Hyper Beam
Nerfs
- T3 reduced from 100/33% for Heroes/Creeps to 80%/25%

Dynamo

Kinetic Pulse
Changes
- Now slides around geometry when it hits an obstruction

Quantum Entanglement
Changes
- Pulling allies no longer cancels their channel

Rejuvenating Aurora
Nerfs
- Regen reduced from 32 to 30
- Spirit Power scaling reduced from 0.5 to 0.45
- T3 reduced from 3.8% to 3.4%
Changes
- Now allows you to reload during it (currently only allows you to continue reloading if cast before)
- Now allows you to use melee before T3 upgrade

Quantum Entanglement
Buffs
- Ally range increased from 9m to 10m
- T3 cooldown reduction improved from -4s to -5s
Nerfs
- Cooldown increased from 15s to 16s
Changes
- Now has a visual indicator for allies that will teleport

Grey Talon

Base Stats
Buffs
- Bullet damage increased from 24 to 25
- Health growth per boon increased from 27 to 29

Immobilizing Trap
Changes
- Now tethers targets rather than rooting them
- Tether duration increased 1.25s to 1.5s
- No longer applies 50% slow for 1s
- Slow now starts immediately for 30% and lasts until 2s after the tether ends
- T2 changed from +2s Slow to +1s Tether
- Radius increased from 6 to 6.2
- T1 CD improved from -19s to -20s

Guided Owl
Changes
- Camera now returns more quickly when the Owl collides very far away

Rain of Arrows
Nerfs
- T3 reduced from 50% Lifesteal to 40%

Haze

Smoke Bomb
Buffs
- Cooldown reduced from 37s to 30s
Changes
- Using items during Smoke Bomb no longer breaks invisibility
- T1 changed from -14s to +6 Invis Sprint Speed
- T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
- T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time

Bullet Dance
Changes
- Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
- T1 changed to +7 Spirit Damage
Bug Fixes
- Fixed sometimes freezing your client

Fixation
Nerfs
- Damage vs objectives reduced by 30%

Infernus

Afterburn
Buffs
- Buildup decay time is now 15% slower

Concussive Combustion
Buffs
- Radius increased from 12m to 13m
Nerfs
- T2 radius reduced from +4m to +3m
- T3 reduced from 100% to 85%

Catalyst
Nerfs
- T2 reduced from 15% Lifesteal to 12%
- T3 reduced from -40% Heal Degen to -33%

Ivy

Base Stats
Buffs
- Bullet damage increased from 5 to 5.2
Nerfs
- Bullet damage growth reduced from 0.36 to 0.34

Stone Form
Nerfs
- Max Health Heal reduced from 10% to 8%
- T3 Max Health Heal reduced from +20% to +16%
Changes
- Drag down collision improved a bit
Bug Fixes
- Fixed being launched incorrectly when using Stone Form on certain geometry
- Fixed having a brief period of vulnerability after cast

Air Drop
Nerfs
- Duration reduced from 17s to 16s
- Cooldown increased from 85s to 90s
Changes
- Flight controls improved a bit
- Speed can now be increased with movespeed or sprint items (when out of combat)
- Now amplifies Sprint values by 1.5x

Watcher's Covenant
Nerfs
- Bullet Lifesteal reduced from 15% to 12%

Kelvin

Frost Grenade
Nerfs
- T2 reduced from +125 Heal to +100

Frozen Shelter
Nerfs
- Regen reduced from 120 to 110
- T3 reduced from +70 (1.6 Spirit Power) to +60 (1.4 Spirit Power)

Ice Path
Changes
- Seismic Impact, Death Slam and Ground Strike now smash through Ice Path

Lady Geist

Essence Bomb
Nerfs
- Self Damage spirit scaling reduced from 2 to 1.8

Lash

Ground Strike
Changes
- Drag down collision improved a bit

Flog
Nerfs
- Heal vs heroes reduced from 70% to 65%
- Heal vs creeps reduced from 25% to 20%

McGinnis

Base Stats
Buffs
- Bullet Velocity increased from 533 to 590

Mini Turrets
Buffs
- Base health increased from 75 to 150
- Now gain +20 Health per Boon
- Now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
- Cycle time reduced from 0.5 to 0.25 (DPS unchanged)
- Bullet velocity increased from 406 to 500
Nerfs
- Health no longer scales with your hero's health
- Spirit Resist reduced from 70% to 30%
Bug Fixes
- Fixed dying causing you to lose sprint

Wall
Bug Fixes
- Fixed triggering Reactive Barrier before T3 stun

Medicinal Specter
Nerfs
- T3 reduced from 5% to 4.5%

Mirage

Tornado
Nerfs
- Speed reduced by 10%
Changes
- Ability slots swapped with Fire Scarabs
Bug Fixes
- Fixed being usable while immobilized

Traveler
Buffs
- T2 increased from -40s to -55s
Nerfs
- Cooldown increased from 130s to 145s
Changes
- Can now be cast by targeting the top bar portraits

Mo & Krill

Base Stats
Changes
- Headshot resistance now only applies to the big head

Burrow
Buffs
- Can now go under Spectral Wall

Combo
Buffs
- Now pulls the target closer to you over time
- Health gain increased from 30 to 70

Sand Blast
Nerfs
- Duration reduced from 3.5s to 3s
- T3 slow reduced from 50% to 40%

Scorn
Nerfs
- Heal vs heroes reduced from 2x to 1.6x
- Heal vs creeps reduced from 0.7x to 0.6x

Paradox

Kinetic Carbine
Bug Fixes
- Fixed not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)

Paradoxical Swap
Changes
- Time min/max increased by 0.2/0.3s (to help with camera)

Time Wall
Buffs
- Now deals 50 damage for going through it

Seven

Storm Cloud
Changes
- Now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
- Expand time reduced from 2s to 1.5s

Shiv

Bloodletting
Nerfs
- Reduced from 22% to 20%
- T1 reduced from +8% to +6%
- Rage bonus reduced from +15% to 14%

Serrated Knives
Buffs
- Cooldown reduced from 19s to 16s
- Can now capture souls
Bug Fixes
- Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun

Slice and Dice
Buffs
- Base damage increased from 105 to 110
- Cooldown reduced from 16s to 15s
Nerfs
- T2 reduced from +75 to +70
- T1 reduced from -4s to -3s

Killing Blow
Buffs
- Threshold increased from 20% to 22%
- Full Rage Damage Bonus increased from 15% to 17%
- Rage per spirit damage increased from 0.013 to 0.014
- Cast range increased from 14m to 15m
Nerfs
- T2 reduced from +8% Enemy Health Threshold to +6%
- T2 reduced from +10% Full Rage Bonus Damage to +8%

Vindicta

Crow Familiar
Buffs
- Now also reduces spirit resistance by 6%
Changes
- Changed from 0.2s cast delay to 0.2s post cast time
- T3 changed from '+3% Bleed and -40% Anti Heal' to -12% Spirit and Bullet Resistance

Stake
Buffs
- Radius increased from 8m to 9m
- Now sucks enemies 3m towards the center (and limits movement to 6m from center)
Changes
- T1 changed from +0.5s to -40% Fire Rate
- T3 changed from Disarm to +0.75s

Assassinate
Nerfs
- Min charge up increased from 25% to 50%
- Bonus damage on low hp base damage reduced from 135 to 120
Bug Fixes
- Fixed Assassinate being stuck if you zoom in and get silenced

Viscous

Puddle Punch
Changes
- Can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)

The Cube
Nerfs
- Regen reduced from 40 to 35
- T2 regen reduced from +35 to +30
- Regen spirit power scaling reduced from 0.2 to 0.18

Warden

Base Stats
Nerfs
- Fire Rate spirit scaling reduced from 0.3 to 0.25

Alchemical Flask
Changes
- Now respects LOS

Last Stand
Buffs
- Resistance during channel increased from 50% to 60%
Nerfs
- Non-hero lifesteal reduced from 50% to 20%
- Hero lifesteal reduced from 100% to 80%

Wraith

Full Auto
Nerfs
- T3 lifesteal reduced from 35% to 30%
- T2 no longer has spirit scaling (moved to T3)
Changes
- T3 now also adds spirit scaling

Telekinesis
Changes
- Now causes the target to oscillate up and down a little bit

Yamato

Power Slash
Changes
- Improved cases where Power Slash would hit enemies behind cover

Shadow Transformation
Buffs
- T3 increased from +2s to +3s
- Now heals for 15% of your max hp on hero kill
Nerfs
- No longer heals on cast
Item Updates
weapon Items

Buffs
- Fire Rate increased from 10% to 11%

Nerfs
- Bonus Health reduced from 50 to 30

Buffs
- Weapon Damage per stack increased from 5% to 6%

Nerfs
- Spirit Amp reduced from 10% to 8%

Nerfs
- Head Shot Bonus Damage reduced from +140 to +130

Buffs
- Cooldown reduced from 25s to 20s

Changes
- DPS burn lingers on targets for 1s

Nerfs
- Fire Rate slow reduced from 10% to 9%

Changes
- New T3 Weapon Item
- Requires Soul Shredder Bullets
- Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s
- Cooldown 1.5s
- Max stacks 12
- Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health

Changes
- Now requires Slowing Bullets and grants the slow passive

Changes
- Reworked item
- Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s
- Enemies affected cannot be affected again for 12s
- Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction
- Buildup is a bit slower than Toxic Bullets

Buffs
- Damage multiplier increased from 90% to 110%
- Now grants +150 Bullet Shield
vitality Items

Buffs
- Now grants +3% Bullet Resist

Nerfs
- Bullet Shield health reduced from 400 to 350

Changes
- Now requires Extra Regen

Changes
- Debuff Resist reduced from 30% to 28%
- Weapon Damage increased from 6% to 8%

Changes
- Now has +8% Ability Range again instead of +6 Spirit Power
- No longer grants +1 Sprint

Nerfs
- No longer has +6% Ability Range

Buffs
- Duration increased from 6s to 7s

Buffs
- Active buff duration on purge increased from 3s to 4s
- Purging a debuff now also heals you for 10% Max HP

Changes
- Heal reduced from 26% to 24%
- Now grants +6% Ability Range
- Cooldown increased from 26s to 36s
- Pull speed reduced by 15%

Nerfs
- Active now reduces your Move Speed by 1.5

Buffs
- Now grants +75 Health
- Now increases Wall Jump count by 1 as well

Buffs
- Now grants +6% Spirit Resist

Changes
- Cast range now ignores the Z height (similar to Lash's Death Slam)
spirit Items

Buffs
- While at max stacks you gain +2 Sprint

Buffs
- Cooldown reduced from 37s to 32s

Changes
- Healing Reduction reduced from 70% to 55%
- Damage increased from 1% to 1.4%

Buffs
- Cooldown reduced from 18s to 15s

Buffs
- Health increased from 100 to 125

Changes
- No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
- Cooldown reduced from 32s to 24s

Buffs
- Post Shift now also grants +20 Spirit Power

Nerfs
- Time between charges reduced from 65% to 60%

Changes
- Cast range now ignores the Z height (similar to Lash's Death Slam)

Buffs
- Now grants +1 Sprint
- Health increased from 140 to 160

Buffs
- Now grants +15% Melee Resistance

Changes
- New T3 Spirit Item
- Requires Spirit Strike
- Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s
- Cooldown 6s
- Buff you receive stacks if you hit different heroes
- Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint

Changes
- New T3 Spirit Item
- Requires Kinetic Dash
- After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power
- Grants +100 Health, +1 Stamina and +15% Slow Resist

Changes
- No longer grants +20% Spirit Lifesteal
- Now grants +7% Ability Duration

Buffs
- Cast delay reduced from 0.3s to 0.25s

Buffs
- Damage increased from 40% to 45%

Nerfs
- Cooldown increased from 230s to 260s