Matchmaking System Rework

View Original

General Updates

Matchmaking Rework

  • Unified matchmaking pools - normal and ranked combined into one primary mode with no limited hours

  • Badges update immediately based on MMR changes, no weekly wait or game count requirements

  • Hero MMR system implemented - Each hero has MMR offset from core MMR

  • Regional leaderboards added for top 1000 Core MMR and Hero MMR

  • Flexible party size queuing with MMR gain adjustments for skill gaps

  • High MMR party size limit increased from 2 to 3 for Ascendant 1+

  • Match quality weighting system for off-peak games

  • Added solo queue preference option (mm_prefer_solo_only)

  • Added party lane assignment preferences

  • Added lane swap feature during rooftop and zipline phase

  • Added rank level up notifications and team average badge display options

General Changes

  • Added secondary key binds

  • Added build browsing and favoriting in dashboard

  • Added souls value display in sandbox mode

  • Improved ability tooltip clarity for imbued items

  • Enhanced shop UI for imbuing items

  • Updated commend toast system with dismissal and return commend options

  • Improved Incoming Damage UI in Sandbox mode

  • Added Change Hero button in Build Browser

Map Updates

  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple closer to Guardian

    Update visual
  • Added truck for climbing into interior bridge area at Port Authority and Jazz Club buildings

  • Redesigned Radio Station interior and stair placement

    Update visual
  • Modified connection corridor between Inner and Outer lanes

    Update visual
  • Updated Armory/Warehouse entrance design

    Update visual
  • Relocated side lane teleporters to crawl space under Hard camp

  • Interior improvements to Police Station/Garment Building

    Update visual
  • Added interior stair connection in Factory/Mansion

    Update visual
  • Added fence guard in Garage/Night Club

    Update visual

Audio and Visual Updates

  • Added zapper effect to rooftop antennas

  • Updated building facades in Amber Blue and Purple lanes

  • Improved performance and lighting optimizations

  • Added new voice lines and audio content for multiple heroes

  • Updated sound effects for various abilities and weapons

Hero Updates

Abrams hero portrait

Abrams

Base Stats

Base Stats

Buffs

  • Base regen increased from 1 to 1.5
Siphon Life

Siphon Life

Buffs

  • Range now scales with Spirit Power (0.05)
  • Damage scaling with Spirit Power increased from 0.4 to 0.5

Nerfs

  • Heal vs Heroes reduced from 100% to 75%
  • Heal vs Non-Heroes reduced from 50% to 40%
Infernal Resilience

Infernal Resilience

Nerfs

  • Reduced from 14% to 11%
  • T3 reduced from 7% to 5.5%
Seismic Impact

Seismic Impact

Changes

  • Drag down collision improved a bit
Bebop hero portrait

Bebop

Exploding Uppercut

Exploding Uppercut

Buffs

  • T2 bonus now applies to melee damage too
Hook Blade

Hook

Changes

  • Can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
Hyper Beam

Hyper Beam

Nerfs

  • T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
Dynamo hero portrait

Dynamo

Kinetic Pulse

Kinetic Pulse

Changes

  • Now slides around geometry when it hits an obstruction
Quantum Entanglement

Quantum Entanglement

Changes

  • Pulling allies no longer cancels their channel
Rejuvenating Aurora

Rejuvenating Aurora

Nerfs

  • Regen reduced from 32 to 30
  • Spirit Power scaling reduced from 0.5 to 0.45
  • T3 reduced from 3.8% to 3.4%

Changes

  • Now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • Now allows you to use melee before T3 upgrade
Quantum Entanglement

Quantum Entanglement

Buffs

  • Ally range increased from 9m to 10m
  • T3 cooldown reduction improved from -4s to -5s

Nerfs

  • Cooldown increased from 15s to 16s

Changes

  • Now has a visual indicator for allies that will teleport
Grey Talon hero portrait

Grey Talon

Base Stats

Base Stats

Buffs

  • Bullet damage increased from 24 to 25
  • Health growth per boon increased from 27 to 29
Immobilizing Trap

Immobilizing Trap

Changes

  • Now tethers targets rather than rooting them
  • Tether duration increased 1.25s to 1.5s
  • No longer applies 50% slow for 1s
  • Slow now starts immediately for 30% and lasts until 2s after the tether ends
  • T2 changed from +2s Slow to +1s Tether
  • Radius increased from 6 to 6.2
  • T1 CD improved from -19s to -20s
Guided Owl

Guided Owl

Changes

  • Camera now returns more quickly when the Owl collides very far away
Rain of Arrows

Rain of Arrows

Nerfs

  • T3 reduced from 50% Lifesteal to 40%
Haze hero portrait

Haze

Smoke Bomb

Smoke Bomb

Buffs

  • Cooldown reduced from 37s to 30s

Changes

  • Using items during Smoke Bomb no longer breaks invisibility
  • T1 changed from -14s to +6 Invis Sprint Speed
  • T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
  • T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time
Bullet Dance

Bullet Dance

Changes

  • Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • T1 changed to +7 Spirit Damage

Bug Fixes

  • Fixed sometimes freezing your client
Fixation

Fixation

Nerfs

  • Damage vs objectives reduced by 30%
Infernus hero portrait

Infernus

Afterburn

Afterburn

Buffs

  • Buildup decay time is now 15% slower
Concussive Combustion

Concussive Combustion

Buffs

  • Radius increased from 12m to 13m

Nerfs

  • T2 radius reduced from +4m to +3m
  • T3 reduced from 100% to 85%
Catalyst

Catalyst

Nerfs

  • T2 reduced from 15% Lifesteal to 12%
  • T3 reduced from -40% Heal Degen to -33%
Ivy hero portrait

Ivy

Base Stats

Base Stats

Buffs

  • Bullet damage increased from 5 to 5.2

Nerfs

  • Bullet damage growth reduced from 0.36 to 0.34
Stone Form

Stone Form

Nerfs

  • Max Health Heal reduced from 10% to 8%
  • T3 Max Health Heal reduced from +20% to +16%

Changes

  • Drag down collision improved a bit

Bug Fixes

  • Fixed being launched incorrectly when using Stone Form on certain geometry
  • Fixed having a brief period of vulnerability after cast
Air Drop

Air Drop

Nerfs

  • Duration reduced from 17s to 16s
  • Cooldown increased from 85s to 90s

Changes

  • Flight controls improved a bit
  • Speed can now be increased with movespeed or sprint items (when out of combat)
  • Now amplifies Sprint values by 1.5x
Watcher's Covenant

Watcher's Covenant

Nerfs

  • Bullet Lifesteal reduced from 15% to 12%
Kelvin hero portrait

Kelvin

Frost Grenade

Frost Grenade

Nerfs

  • T2 reduced from +125 Heal to +100
Frozen Shelter

Frozen Shelter

Nerfs

  • Regen reduced from 120 to 110
  • T3 reduced from +70 (1.6 Spirit Power) to +60 (1.4 Spirit Power)
Ice Path

Ice Path

Changes

  • Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
Lady Geist hero portrait

Lady Geist

Essence Bomb

Essence Bomb

Nerfs

  • Self Damage spirit scaling reduced from 2 to 1.8
Lash hero portrait

Lash

Ground Strike

Ground Strike

Changes

  • Drag down collision improved a bit
Flog

Flog

Nerfs

  • Heal vs heroes reduced from 70% to 65%
  • Heal vs creeps reduced from 25% to 20%
McGinnis hero portrait

McGinnis

Base Stats

Base Stats

Buffs

  • Bullet Velocity increased from 533 to 590
Mini Turrets

Mini Turrets

Buffs

  • Base health increased from 75 to 150
  • Now gain +20 Health per Boon
  • Now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Bullet velocity increased from 406 to 500

Nerfs

  • Health no longer scales with your hero's health
  • Spirit Resist reduced from 70% to 30%

Bug Fixes

  • Fixed dying causing you to lose sprint
citadel_ability_fissure_wall_trigger

Wall

Bug Fixes

  • Fixed triggering Reactive Barrier before T3 stun
Medicinal Specter

Medicinal Specter

Nerfs

  • T3 reduced from 5% to 4.5%
Mirage hero portrait

Mirage

Tornado

Tornado

Nerfs

  • Speed reduced by 10%

Changes

  • Ability slots swapped with Fire Scarabs

Bug Fixes

  • Fixed being usable while immobilized
Traveler

Traveler

Buffs

  • T2 increased from -40s to -55s

Nerfs

  • Cooldown increased from 130s to 145s

Changes

  • Can now be cast by targeting the top bar portraits
Mo & Krill hero portrait

Mo & Krill

Base Stats

Base Stats

Changes

  • Headshot resistance now only applies to the big head
Burrow

Burrow

Buffs

  • Can now go under Spectral Wall
Combo

Combo

Buffs

  • Now pulls the target closer to you over time
  • Health gain increased from 30 to 70
Sand Blast

Sand Blast

Nerfs

  • Duration reduced from 3.5s to 3s
  • T3 slow reduced from 50% to 40%
Scorn

Scorn

Nerfs

  • Heal vs heroes reduced from 2x to 1.6x
  • Heal vs creeps reduced from 0.7x to 0.6x
Paradox hero portrait

Paradox

Kinetic Carbine

Kinetic Carbine

Bug Fixes

  • Fixed not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
Paradoxical Swap

Paradoxical Swap

Changes

  • Time min/max increased by 0.2/0.3s (to help with camera)
Time Wall

Time Wall

Buffs

  • Now deals 50 damage for going through it
Seven hero portrait

Seven

Storm Cloud

Storm Cloud

Changes

  • Now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • Expand time reduced from 2s to 1.5s
Shiv hero portrait

Shiv

Bloodletting

Bloodletting

Nerfs

  • Reduced from 22% to 20%
  • T1 reduced from +8% to +6%
  • Rage bonus reduced from +15% to 14%
Serrated Knives

Serrated Knives

Buffs

  • Cooldown reduced from 19s to 16s
  • Can now capture souls

Bug Fixes

  • Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
Slice and Dice

Slice and Dice

Buffs

  • Base damage increased from 105 to 110
  • Cooldown reduced from 16s to 15s

Nerfs

  • T2 reduced from +75 to +70
  • T1 reduced from -4s to -3s
Killing Blow

Killing Blow

Buffs

  • Threshold increased from 20% to 22%
  • Full Rage Damage Bonus increased from 15% to 17%
  • Rage per spirit damage increased from 0.013 to 0.014
  • Cast range increased from 14m to 15m

Nerfs

  • T2 reduced from +8% Enemy Health Threshold to +6%
  • T2 reduced from +10% Full Rage Bonus Damage to +8%
Vindicta hero portrait

Vindicta

Crow Familiar

Crow Familiar

Buffs

  • Now also reduces spirit resistance by 6%

Changes

  • Changed from 0.2s cast delay to 0.2s post cast time
  • T3 changed from '+3% Bleed and -40% Anti Heal' to -12% Spirit and Bullet Resistance
Stake

Stake

Buffs

  • Radius increased from 8m to 9m
  • Now sucks enemies 3m towards the center (and limits movement to 6m from center)

Changes

  • T1 changed from +0.5s to -40% Fire Rate
  • T3 changed from Disarm to +0.75s
Assassinate

Assassinate

Nerfs

  • Min charge up increased from 25% to 50%
  • Bonus damage on low hp base damage reduced from 135 to 120

Bug Fixes

  • Fixed Assassinate being stuck if you zoom in and get silenced
Viscous hero portrait

Viscous

Puddle Punch

Puddle Punch

Changes

  • Can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
The Cube

The Cube

Nerfs

  • Regen reduced from 40 to 35
  • T2 regen reduced from +35 to +30
  • Regen spirit power scaling reduced from 0.2 to 0.18
Warden hero portrait

Warden

Base Stats

Base Stats

Nerfs

  • Fire Rate spirit scaling reduced from 0.3 to 0.25
Alchemical Flask

Alchemical Flask

Changes

  • Now respects LOS
Last Stand

Last Stand

Buffs

  • Resistance during channel increased from 50% to 60%

Nerfs

  • Non-hero lifesteal reduced from 50% to 20%
  • Hero lifesteal reduced from 100% to 80%
Wraith hero portrait

Wraith

Full Auto

Full Auto

Nerfs

  • T3 lifesteal reduced from 35% to 30%
  • T2 no longer has spirit scaling (moved to T3)

Changes

  • T3 now also adds spirit scaling
Telekinesis

Telekinesis

Changes

  • Now causes the target to oscillate up and down a little bit
Yamato hero portrait

Yamato

Power Slash

Power Slash

Changes

  • Improved cases where Power Slash would hit enemies behind cover
Shadow Transformation

Shadow Transformation

Buffs

  • T3 increased from +2s to +3s
  • Now heals for 15% of your max hp on hero kill

Nerfs

  • No longer heals on cast

Item Updates

weapon Items

Rapid Rounds
Rapid Rounds

Buffs

  • Fire Rate increased from 10% to 11%
Monster Rounds
Monster Rounds

Nerfs

  • Bonus Health reduced from 50 to 30
Berserker
Berserker

Buffs

  • Weapon Damage per stack increased from 5% to 6%
Soul Shredder Bullets
Soul Shredder Bullets

Nerfs

  • Spirit Amp reduced from 10% to 8%
Headhunter
Headhunter

Nerfs

  • Head Shot Bonus Damage reduced from +140 to +130
Heroic Aura
Heroic Aura

Buffs

  • Cooldown reduced from 25s to 20s
Alchemical Fire
Alchemical Fire

Changes

  • DPS burn lingers on targets for 1s
Hunter's Aura
Hunter's Aura

Nerfs

  • Fire Rate slow reduced from 10% to 9%
Spellslinger Headshots
Spellslinger Headshots

Changes

  • New T3 Weapon Item
  • Requires Soul Shredder Bullets
  • Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s
  • Cooldown 1.5s
  • Max stacks 12
  • Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health
Glass Cannon
Glass Cannon

Changes

  • Now requires Slowing Bullets and grants the slow passive
Improved Silencer
Silencer

Changes

  • Reworked item
  • Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s
  • Enemies affected cannot be affected again for 12s
  • Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction
  • Buildup is a bit slower than Toxic Bullets
Lucky Shot
Lucky Shot

Buffs

  • Damage multiplier increased from 90% to 110%
  • Now grants +150 Bullet Shield

vitality Items

Melee Lifesteal
Melee Lifesteal

Buffs

  • Now grants +3% Bullet Resist
Reactive Barrier
Reactive Barrier

Nerfs

  • Bullet Shield health reduced from 400 to 350
Return Fire
Return Fire

Changes

  • Now requires Extra Regen
Debuff Reducer
Debuff Reducer

Changes

  • Debuff Resist reduced from 30% to 28%
  • Weapon Damage increased from 6% to 8%
Divine Barrier
Divine Barrier

Changes

  • Now has +8% Ability Range again instead of +6 Spirit Power
  • No longer grants +1 Sprint
Healing Nova
Healing Nova

Nerfs

  • No longer has +6% Ability Range
Healbane
Healbane

Buffs

  • Duration increased from 6s to 7s
Debuff Remover
Debuff Remover

Buffs

  • Active buff duration on purge increased from 3s to 4s
  • Purging a debuff now also heals you for 10% Max HP
Rescue Beam
Rescue Beam

Changes

  • Heal reduced from 26% to 24%
  • Now grants +6% Ability Range
  • Cooldown increased from 26s to 36s
  • Pull speed reduced by 15%
Metal Skin
Metal Skin

Nerfs

  • Active now reduces your Move Speed by 1.5
Superior Stamina
Superior Stamina

Buffs

  • Now grants +75 Health
  • Now increases Wall Jump count by 1 as well
Majestic Leap
Majestic Leap

Buffs

  • Now grants +6% Spirit Resist
Phantom Strike
Phantom Strike

Changes

  • Cast range now ignores the Z height (similar to Lash's Death Slam)

spirit Items

Ammo Scavenger
Ammo Scavenger

Buffs

  • While at max stacks you gain +2 Sprint
Infuser
Infuser

Buffs

  • Cooldown reduced from 37s to 32s
Decay
Decay

Changes

  • Healing Reduction reduced from 70% to 55%
  • Damage increased from 1% to 1.4%
Withering Whip
Withering Whip

Buffs

  • Cooldown reduced from 18s to 15s
Improved Spirit
Improved Spirit

Buffs

  • Health increased from 100 to 125
Silence Glyph
Silence Glyph

Changes

  • No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Cooldown reduced from 32s to 24s
Ethereal Shift
Ethereal Shift

Buffs

  • Post Shift now also grants +20 Spirit Power
Rapid Recharge
Rapid Recharge

Nerfs

  • Time between charges reduced from 65% to 60%
Knockdown
Knockdown

Changes

  • Cast range now ignores the Z height (similar to Lash's Death Slam)
Mystic Slow
Mystic Slow

Buffs

  • Now grants +1 Sprint
  • Health increased from 140 to 160
Torment Pulse
Torment Pulse

Buffs

  • Now grants +15% Melee Resistance
Spirit Snatch
Spirit Snatch

Changes

  • New T3 Spirit Item
  • Requires Spirit Strike
  • Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s
  • Cooldown 6s
  • Buff you receive stacks if you hit different heroes
  • Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint
Arcane Surge
Arcane Surge

Changes

  • New T3 Spirit Item
  • Requires Kinetic Dash
  • After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power
  • Grants +100 Health, +1 Stamina and +15% Slow Resist
Diviner's Kevlar
Diviner's Kevlar

Changes

  • No longer grants +20% Spirit Lifesteal
  • Now grants +7% Ability Duration
Echo Shard
Echo Shard

Buffs

  • Cast delay reduced from 0.3s to 0.25s
Mystic Reverb
Mystic Reverb

Buffs

  • Damage increased from 40% to 45%
Refresher
Refresher

Nerfs

  • Cooldown increased from 230s to 260s