Gameplay Balance and Bug Fixes

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General Updates

Gameplay Changes

  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)

  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)

  • Fixed certain player name lengths not being reportable

Hero Updates

Ivy hero portrait

Ivy

Kudzu Bomb

Kudzu Bomb

Nerfs

  • Damage spirit scaling reduced from 0.7 to 0.6
  • T3 damage reduced from +60 to +50

Changes

  • Vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
Air Drop

Air Drop

Changes

  • Explosion now respects line of sight
Mirage hero portrait

Mirage

Bullet Damage

Bullet

Nerfs

  • Radius reduced from 8 to 6
Tornado

Tornado

Nerfs

  • Time for victims to reach max height reduced from 0.3s to 0.2s
  • Lift duration reduced from 1.2s to 1.1s

Bug Fixes

  • Fixed being castable while busy (such as while channeling Traveler)
Djinn's Mark

Djinn's Mark

Bug Fixes

  • T1 now only applies the slow when the multiplier is 2x or higher
  • Damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Fixed applying bullet procs with Return Fire
Pocket hero portrait

Pocket

Mystic Reverb

Mystic Reverb

Bug Fixes

  • Fixed causing Affliction damage to be lethal